We try to ensure wherever possible that players can access any support they need via our 24/7 multilingual support team, to rectify any in-game issues they might be encountering. It cannot be undervalued in the slightest. We see customer support and regular updates to Pokerist as a significant part of providing the best possible gaming experience to our players. How important do you consider customer support and updates to be? What has been your approach to this? Plans are also underway to enter a number of other regions in the future. We are proudly headquartered in Dublin, Ireland along with office locations in China, London and our studios in Eastern Europe. How big is the team currently handling live ops on Pokerist?Ĭurrently, KamaGames has a staff of over 250 highly-skilled employees, spread across our various offices. We continue to meet impressive targets and achieve new milestones each year with the same determination that was present within KamaGames nine years ago when Pokerist was launched. Since then we’ve built on that solid foundation, growing as a mobile game and a company as a whole. In the beginning, we offered a strong, solid poker game in which players, both experienced and new, could engage with and enjoy. This has led to Pokerist being localised into 28 languages and played competitively across no less than an impressive total of 233 countries. In the nine years since its launch, Pokerist has grown from a single title with simple, straightforward gameplay to unquestionably one of the most diverse social mobile poker apps in the world. : With Pokerist now nine years old, how do you reflect on its performance - from launch to the mature title it is now?Īndrey Kuznetsov: Whilst we always hoped it would be a hit with players, we never could have predicted that Pokerist would grow to become the success that it is today. In this entry of our Live and Kicking series, we caught up with KamaGames CEO Andrey Kuznetsov following the nine-year anniversary of Pokerist. Here at we want to take the opportunity to highlight games that have bucked the trend and found an audience that has kept them thriving long after launch. Long gone are the days of developing and publishing a game without the need to tweak, adjust and patch it after launch, with new titles requiring constant operation and updates to keep them at the forefront of consumer thought. It is often said that nothing is truly finished and it’s a saying the games industry has taken to heart in recent times.
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